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Env3D Lessons

Below are some lessons on env3d that you can use as exercises to re-enforce Object Oriented concepts. Each of these lessons are best used as supplementary material to the corresponding chapter of Objects First with Java book by Barnes & Kolling. The lessons are designed to be coded using the introductory java development program BlueJ. You can download BlueJ here.

TIP: Double clicking on the code listing area would select the entire code section. You can then copy and paste the code.

  • Env3D Lessons
    • Part I - Basics Of Programming
      • Lesson 1: Creating Objects
      • Lesson 2: Creating A Single Class
      • Lesson 3: Creating A Complete Application
        • Doty Feeding Exercise
      • Lesson 4: ArrayList
        • Models and Animation Exercise
        • Monster vs Doty Exercise
      • Project: World of Zuul 3D
        • World of Zuul 3D 1.0
        • World of Zuul 3D 2.0
    • Part II - Building Applications
      • Lesson 1: Basic Inheritance
      • Lesson 2: More Inheritance
      • Lesson 3: Polymorphism
      • Lesson 4: A Better Design
        • Fox vs Tux Exercise
      • Lesson 5: Improving Performance
      • Lesson 6: Threads
    • Part III - Advanced Features
      • Lesson 1: Creating terrains with heightmaps
      • Lesson 2: Water
      • Lesson 3: Fun with particles
      • Lesson 4: Nifty GUI
        • Nifty GUI Controls
    • Appendices
      • Appendix 1: Decorating your room
      • Appendix 2: Playing sounds
      • Appendix 3: Creating Applet for online distribution
      • Appendix 4: Swing/AWT integration
      • Appendix 5: Camera Control
      • Appendix 6: Mouse Picking
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